I appreciate Badniks being more aggressive than passive as they've tended to be in recent games the feeling of smooth, flowful control is something new yet satisfying to grasp and I like the emphasis on maintaining speed. Take the suggestions as you will because everything else about what you put out there is frankly amazing. I do understand that this is a tech demo/early build, so obviously a lot of this could either be already a thing or just not considered. Honestly, these aren't so much problems moreso than it is ideas at balancing the engine. Perhaps they can restrict the player to a percentage of their speed (or even better, on a per-character basis, like say Sonic's attack loses more momentum than Tails')? That is something that '06, as far as I can recall, is lacking, and could be useful for maintaining control if the idea is focusing on attacking enemies (since otherwise if you're keeping the speed going, just use the spin dash).
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