Enjoy the new Color Assistant to select a color with the right hue and saturation. Update 2 makes it easier to manage proxy assets and materials. V-Ray Next for Rhino, update 1 is packed with useful features for easier material workflows, faster interactive rendering and powerful new functionality for creating animations in V-Ray for Grasshopper. ![]() V-Ray for Grasshopper also incorporates numerous tweaks to improve the workflow between Rhino and Grasshopper. The latest update introduces RTX support, Decals support and a number of useful improvements for easier geometry and material management. V-Ray for Rhino lets you spend more time being creative and less time waiting. Max1 November 1,pm V-Ray gives you the power to render anything and everything - from quick concepts to your largest and most detailed 3D models. Thank you, Micha! Just what I need! Max1 November 1,am 9. Maybe it helps if you use the wrapper material for the ground. If I render the scene with a wrapper material applied to the floor, and I save the render of the object as a targa file, with alpha channel that contain the shadows and compose them in photoshop, I obtaine the same result for the shadows even if in the composition the ground floor is transparent but shadows are not colored, are just in grey gradient.ĭo you know why? Thank you so much for your time! Rhino for Windows. ![]() If I render the scene with a visible white ground by a standard material, not wrapperthe shadows are just a little colored by the color of object. How can obtain the same result without using dome-light? I use the shadow wrapper all the time without a dome light and it works for me. After this I have to compose the alpha channel in photoshop? Please, could you explain how compose in phtoshop to obtain my needs? I see that in that video the author creates a dome light to use wrapper material. Max1 In order to get the shadow in your alpha channel, you need to use a shadow wrapper.įinally, apply the wrapper material to the ground plane. Could you explain step by step how an I proceed? Thank you so much. I read also about the use of Dome light, but I would maintain my light set. I would like render an object with its shadows, but just that without other materials, like the image in attachement. Is that possible? I have your same problem. I only want the environment reflections to show on the objects. Couldn't you setup the env background texture option and use "screen mapping"? Originally posted by Micha View Post. I like the wrapper option too, it'll be great to have the background image rendered all in one. Thanks guys! I went with the matte shadow receiver material and it worked perfectly. Hi, For the purpose, you could use the V-Ray Wrapper material.Ĭomment Post Cancel. GOAL: The idea is to take that image and place it on top of other backgrounds for marketing purposes while keeping the object shadow for a more realistic look. Toggling "only in secondary" under the raytrace properties hides the background along with the shadows. Hi, Is it possible to render an object and have the shadows cast on an invisible ground? Reduced Chaos Cloud pricing Reduced pricing on Chaos Cloud instructions to support work from home conditions. In my desktop I have a GTX 1060, it has 1280 cores, and quite nice.Login or Sign Up. But even so, that card should do better than your GT 555M (either 144 or 96 unified cores, depending on the exact make). A bigger number there means better interactivity. ![]() It is that first number that matters a lot for Raytraced. But for Raytraced you want to look at the core config, for instance the Quadro P1000 has a core config of 640:40:32:5 ( List of Nvidia graphics processing units - Wikipedia). ![]() Start with 100, then change until you think you have a number that gives you the results you want in most cases.Īnyway, regarding the HP you are thinking: I don’t have much experience with Quadro cards, especially not in laptops. You should be able to input a smaller number. So that is a yes to my question You may want to try setting to a lower Samples count (under session settings in the second screenshot you posted), or even better, click the running counter in the right-hand corner of that HUD (the same bar where it eventually says Completed). I have not changed the default from 1000 passes By Complete, I mean that it took over 30 minutes for the Completed message to display in the status bar.
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