![]() But the visuals and colors are incredible. And phase 3 is one that I still struggle with after multiple completions of the campaign. Then phase two, which is obscenely difficult enough without the homing shots, requires alternate cloud jumping going backwards and forwards whilst avoiding our derpy dragon’s best suicidal flame guards. A whole fight of this would’ve been bad enough. With this position the only concern is the barriers which you will need to watch on the right side of her head and position above or below them quickly, using the small form is recommended for that movement.Could there BE any more things to keep on top of in this boss? Due to the ever-changing clump of clouds that act as your escalator for the level, you’re constantly having to ascend and descend, whilst avoiding everything! Phase one alone has Grim Matchstick’s tail popping up whenever it feels like it, a torrent of vibrant fireballs, and laser rings. ![]() – Method 2: 4:12, immediately after clearing the 2nd phase position yourself directly to the left of Cala’s head where the skull projectiles and freezing wave won’t strike you. Spam EX attacks to speed this phase up as does carry an aspect of luck. – Method 1: 2:51, staying at the far left of the screen position yourself before getting frozen so that you won’t run into the barrier or skull projectiles, even dashing ahead of either if needed before getting frozen. – Attacks, spawns skull projectiles from the head that move slowly across the screen, a freezing wave that turns the player into stone and requires movement mashing to break out and barriers that arrive from the right side of the screen (Will also take damage from ceiling and floor coral) Should the tallest eel spawn early in the top left position, kill using bombs before using the nuke as it can prevent the nuke damaging the eels in the back right (example 3:55) Once the eels that spawn are about to start attacking then using the nuke at Cala’s centre in order to deal damage and clear the spawned Eels, this will normally skip the phase (or will require a small additional amount of damage but will be much safer due to the cleared eels). – Cheese 2:39, (requires a Nuke) after the phase transition happens you can get 3 bomb attacks in then shrink to small form and position above her freezing beam then continue using bomb attacks. Difficulty depends on the arrangement, in most cases using the small form is necessary to avoid the attacks from Cala, especially the Pirate Ghosts and Yellow Fish, the pink mobs can be parried which can be useful for EX attacks and for additional space. – Pufferfish 0:58, spawns different arrangements of pufferfish mobs that rise from the floor through to the ceiling. Go between the gaps using the small form if necessary, especially when combined with the turtle and pufferfish. – Red Fish 0:48, fires a spread of fire projectiles one of which can be parried. Can either stay at the top of the screen for Red Fish and Pirates, or moving back and forth through the stream using the faster small form in order to minimise contact to not get pushed up. – Horse 0:43, fires a water jet that pushes to top of screen. Dodge by moving up and down (small form used if combined with the pufferfish stage), if in the Horse phase you can stay at the top and move left to right on the ceiling (example 1:25) – Pirate Ghosts 0:34, spawns 3 ghosts that pause then charge at your last position. Use the small form when combined with the Red fish and can be useful with the Pirate Ghosts and Yellow Fish. Would recommend getting close to Maria to get the turtle to spawn the mines as soon as possible, and dodge under and above the 9 o’clock projectile. ![]() – Turtle 0:31, turtle spawns below that fires three mines that explode into small projectiles. Use the small form when spawned with the pufferfish and Turtle projectiles to move into gaps and can be useful with the Horse. Would recommend staying in the top of the screen leading the fish in circles. – Yellow Fish 0:22, spawns a homing electric fish that follows you around the arena, then jumps out of her arms which can also hit you. With the difficulty being the combination of these attacks as there will normally be 2 attacks on screen 1 from each set. 3 Attacks from Cala Red Fish, Yellow Fish and Pirate Ghosts. 3 Attacks from below Pufferfish, Turtle and Horse. – Attacks, Cala has 6 attacks in this phase split into 2 sets of three. This is on the Regular difficulty in Cuphead, using the Peashooter weapon and the Smoke Dash charm. A guide/commentary on how to beat Cala Maria from the High Seas Hi-Jinx stage without taking damage in Cuphead.
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